Back before Rockstar Games struck gold with Red Dead Redemption and its sequel, the comparatively simplistic predecessor was a solid entry in a very different type of game. Prior to the open-world designs popularized by Grand Theft Auto, Rockstar Games’ brand of western shooters took on an arcade-like gameplay design. Red Dead Revolver was a linear third-person shooter full of arenas and missions rife with various enemy types and challenges. Characters were more caricature than nuanced personality, and the narrative was campy but compelling. The Red Dead series has come a long way, but a modernized open-world remake would make sense for Revolver.
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Redeeming Red Dead Revolver’s Stereotypical Characters
Even before discussing the more obvious gameplay changes that would come with a modern remake, the characters would likely change to make them more narratively interesting. It’s important to note that the core premise of Red Harlow’s story is interesting; Rockstar Games has always seemed to nail down the motivations of revenge stories, even if subsequent narrative beats or rising action never quite land the same way. However, assuming this same premise is adapted into an open-world adventure with the potential for many more hours of gameplay, characters like Red Harlow, Jack Swift, Buffalo Soldier, Pig Josh, or Annie Stoakes need to be far more compelling.
Ideally, a Red Dead Revolver remake modernizes the original narrative of Red Harlow in the same vein as Red Dead Redemption and its sequel. Considering John Marston’s bounty hunter quest for revenge is at least loosely based on Red’s story in Red Dead Revolver, it wouldn’t be too hard to envision Red Harlow getting a similar story. Humanizing Red Harlow might not be the most challenging aspect of a remake, but inserting the extraneous characters into the main narrative will be far more difficult. Extra characters in the original Red Dead Revolver were just part of isolated chapters with their own sub-stories, making their stories more difficult to adapt.
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Adopting Red Dead Redemption’s Open-World Design in Revolver
However, the more obvious changes in a modernized remake would come in the form of gameplay changes. Realistically, at least in terms of AAA appeal, there really isn’t an audience for the arcade-like gameplay of the original Red Dead Revolver, since most fans are more familiar with the more modern Red Dead Redemption/2. Ironic as it is, from a fan perspective, many aren’t even familiar with how Red Dead Revolver played or was designed other than obscure references to it. If anything, a Red Dead Revolver remake should adopt a Redemption-style open-world alongside a revised narrative. Arcade-like modes could serve as an extra mode, but not the main attraction.
An ambitious remake could borrow from the systems in Red Dead Redemption 2 to enhance the Red Dead Revolver experience. There’s virtually no interactivity even close to the same level of world-building and capability in Red Dead Redemption 2 during the Red Dead Revolver story. Red Dead Revolver is a strictly linear third-person shooter divided into arenas and chapters. Assuming the narrative follows suit, expanding out the gameplay design into a Wild West open world, like the newer games, could certainly enhance the Red Dead Revolver experience. Having a more familiar, modern gameplay experience will certainly entice more fans into a Revolver remake.
All in all, Red Dead Revolver certainly has the bones for a modernized remake that fans would genuinely enjoy. Serving as the foundation for the compelling narratives and impressive worlds of later Red Dead games, enhancing Red Dead Revolver with modern tendencies would make a lot of sense. Red Dead Redemption 2’s excellent open-world design could easily influence a gameplay redesign of Red Dead Revolver in a way that fans would be familiar with and would enjoy. That way, Red Harlow’s story remains faithful to the core spirit of Red Dead as a whole, whilst also appealing to the grander fanbase who’s used to Rockstar’s open-world gameplay experience.
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